Rewarding Users with Anticipation

Anticipation is a popular subject in user experience design. We usually mention anticipation together with the words error and problem. Based on a real life story, I describe why anticipation could be used not only to prevent errors and problems on the web, but also to make users happy.


Anticipation in real life stores

When I was in college, I used to work at my mother’s cafeteria, serving sweets, coffees, and drinks. The cafeteria used to be a very busy place, with many different faces passing by every day.

Based on my mother’s advice, I started to try to remember what regular clients buy. Was it always cafe con leche? Was that man always drinking white wine?


Serving coffee

Remembering customer choices was making them happy. But even more effective was to anticipate and start serving that glass of wine as they were entering the cafeteria. I was always amazed to see clients smiling just because they did not even have to order.


I care about you

Anticipating wishes was rewarding, and it was creating expectation, excitement, and engagement on the part of our regular customers. These feelings and behaviors are not magic; researchers link such behaviors to dopamine, a neurotransmitter produced by our brain’s reward system.

Therefore, as these feelings are so natural to humans, they also apply to the design of websites.


Anticipation on the web

Anticipation can be applied to the design of websites not only to prevent problems, but also to deliver a message of trust by sending a message stating, “I care about you”.

Virb.com automatically suggests a URL for the new website based on the previously filled “website name” field.





Gmail anticipates the addressees that the user might want to include based on the first addressee typed (Notice: “Consider including…”).




Gmail

To return items bought at Amazon, users have to print a form, cut it, and attach it to the box. Frontlineshop.com, a popular German shop, sends stickers with their return address to their customers so they do not have to print any form. They anticipate to the possibility of returning items.



Conclusion

Engage in anticipation not only to prevent problems, but also to make users’ lives easier, to get their smiles, excitement, expectation, and engagement, and to improve, little by little, the entire user experience.



Recommended reads

Reward, emotion and consumer choice: from neuroeconomics to neurophilosophy, Gordon Foxall

Can I Trust You? How Anticipating Problems Can Help Your Brand, Jared M. Spool.

Reward anticipation – A powerful tool for game design, Lennart Nacke.



Coffee picture by Sachmanns.dk

Pretend You Don’t Know

If interaction design is in big part about understanding users, listening and asking are one of the top tools of a designer.

We all know about user testing, research and all that stuff. Those methods work good if the right questions are asked and the interviewees are carefully listened.


I don't know face


A deeper approach

Latetly, I have been looking for ways to improve my method to get more information from users. What it seems to be working good is to pretend that “I don’t know”.

Sorry, I don’t understand. Could you repeat that? I’ve never heard about it, I’m not from here (works good for me, being a foreigner). I don’t know…


Inside the company

Of course you don’t want to look silly at work but an “I don’t know” approach could also make collegueas share their ideas during design workshops.

Just say: I didn’t know that, could you explaing further?


A different approach to consulting

Many user experience consultants prepare themselves fantastically before meeting their new clients for the first time. They read about their industry, their website, their business. They also prepare extensive documents and they pretend to know everything about them.

I think the best approach is to say “I don’t know, please explain”… what you want, what you think you need, tell me about your business, your industry…

Encourage talk and discussion saying “I don’t know”.

 

Picture by Kalavinka

Applying Social Design Principles, a Brainstorming Session

Last May I participated at Christian Crumlish’s workshop about the design of social interfaces. The workshop was great, exposing several design principals, and I felt I had to somehow apply that at work in an interactive way. Based on some tips from Christian and on past experience I organized the following session.

The Principles

Christian’s book Designing Social Interfaces is a collection of design principles and patterns.

  • Prepare the meeting choosing 1 or 2 of the concepts proposed in the book.

For example, you could use the Pave the Cowpaths and Use Game Mechanics principles. Read carefully about them.

  • Prepare a few slides to explain the principles to your colleagues.

 

 

Participants

Depending on the principles you want to discuss about, you might like to invite colleagues from your own design team, product managers, programmers or marketing people. Do not underestimate your colleagues, different ideas encourage discussion.

  • Invite people from different groups.

 

The Meeting

  • Explain the principles, give examples.
  • Make sure you leave on the screen a slide with the principles (so the participants can read them during the exercise.)

You have to ask participants to imagine how to apply those principles on the current website. For example, you could ask to look for those “cowpaths” from current user behavior that could be “paved” to improve the user experience.



  • Ask participants to write short ideas on post-its.
  • After a few minutes, ask them to tell out loud what they wrote down, to explain a little bit and to paste the post-its on the whiteboard.


You will find that some ideas are similar.

  • Group ideas and ask participants to help you name those groups.



Round Up

This kind of meeting might not give you a definite answer to your design problems, but for sure it could help you start playing with new ideas, based on stablished principles.

Even more, these meetings are a lot of fun and trigger discussion and conversation through different departments.

Give it a try!

 

Pictures from vancouverfilmschool and VFS