<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Design vs Art Blog</title>
	<atom:link href="http://www.designvsart.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.designvsart.com/blog</link>
	<description>UX, Interaction Design &#38; Innovation</description>
	<lastBuildDate>Sun, 02 Dec 2012 16:37:44 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5</generator>
<cloud domain='www.designvsart.com' port='80' path='/blog/?rsscloud=notify' registerProcedure='' protocol='http-post' />
		<item>
		<title>Natural User Interfaces Principles</title>
		<link>http://www.designvsart.com/blog/2012/12/02/natural-user-interfaces-principles/</link>
		<comments>http://www.designvsart.com/blog/2012/12/02/natural-user-interfaces-principles/#comments</comments>
		<pubDate>Sun, 02 Dec 2012 16:37:44 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1331</guid>
		<description><![CDATA[Last month I visited MobX, a conference in Berlin about user experience for mobile devices. There, I got The Mobile Frontier, book written by Rachel Hinman. In this wonderful piece, Rachel tells about the place we are coming from and &#8230; <a href="http://www.designvsart.com/blog/2012/12/02/natural-user-interfaces-principles/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Last month I visited MobX, a conference in Berlin about user experience for mobile devices. There, I got <a href="http://www.amazon.com/gp/product/1933820551/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1933820551&amp;linkCode=as2&amp;tag=desvsartblo-20">The Mobile Frontier</a>, book written by Rachel Hinman. In this wonderful piece, Rachel tells about the place we are coming from and where we are going, in terms of user experience and interaction design.</p>
<p><a href="http://www.amazon.com/gp/product/1933820551/ref=as_li_ss_il?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1933820551&amp;linkCode=as2&amp;tag=desvsartblo-20"><img class="aligncenter" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;ASIN=1933820551&amp;Format=_SL160_&amp;ID=AsinImage&amp;MarketPlace=US&amp;ServiceVersion=20070822&amp;WS=1&amp;tag=desvsartblo-20" alt="" border="0" /></a>But what Rachel does best in the book is to clearly put together <strong>8 principles of Natural User Interfaces</strong>:</p>
<ol>
<li><strong>Performance Aesthetics:</strong> the joy of doing</li>
<li><strong>Direct Manipulation:</strong> directly interaction with information objects</li>
<li><strong>Scaffolding:</strong> indications of how the interaction will unfold</li>
<li><strong>Contextual environments:</strong> interfaces locate themselves in space and time</li>
<li><strong>Super Real:</strong> we perceive this interfaces as super real</li>
<li><strong>Social Interaction:</strong> interfaces enable users to engage with other users</li>
<li><strong>Spatial Representation:</strong> objects are intelligent and have auras</li>
<li><strong>Seamlessness:</strong> fewer barriers between the user and information</li>
</ol>
<p>I found that having these principles in mind at the moment of creating a new design comes very handy.</p>
<p>I don&#8217;t want to duplicate even more content, you can find the <a href="http://www.quora.com/Rachel-Hinman/answers/Natural-User-Interface-NUI">full explanation to each point on Quora</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2012/12/02/natural-user-interfaces-principles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What Kind of Hero Are Your Users?</title>
		<link>http://www.designvsart.com/blog/2012/10/03/what-kind-of-hero-are-your-users/</link>
		<comments>http://www.designvsart.com/blog/2012/10/03/what-kind-of-hero-are-your-users/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 12:34:43 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1309</guid>
		<description><![CDATA[One of the most interesting points I have found on Jon Radoff&#8217;s book &#8220;Game On: Energize Your Business with Social Media Games&#8221; was his proposal to apply character archetypes to customers and users. Which character best personifies your users? Princess &#8230; <a href="http://www.designvsart.com/blog/2012/10/03/what-kind-of-hero-are-your-users/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>One of the most interesting points I have found on Jon Radoff&#8217;s book &#8220;<a href="http://www.amazon.com/gp/product/B004T6Q2G2/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004T6Q2G2&amp;linkCode=as2&amp;tag=desvsartblo-20" target="_blank">Game On: Energize Your Business with Social Media Games</a>&#8221; was his proposal to apply character archetypes to customers and users.</p>
<p>Which character best personifies your users?</p>
<table style="border: 1px solid #e0e0e0; width: 200px; background-color: #f9f9f9;" border="1" rules="rows" align="center">
<tbody>
<tr>
<td></td>
<td>Princess</td>
</tr>
<tr>
<td></td>
<td>Monster</td>
</tr>
<tr>
<td></td>
<td>Martyr</td>
</tr>
<tr>
<td></td>
<td>Pioneer</td>
</tr>
<tr>
<td></td>
<td>Gambler</td>
</tr>
<tr>
<td></td>
<td>Hero</td>
</tr>
<tr>
<td></td>
<td>Dark Lord</td>
</tr>
<tr>
<td></td>
<td>Trickster</td>
</tr>
<tr>
<td></td>
<td>Wizard</td>
</tr>
<tr>
<td></td>
<td>Mother</td>
</tr>
</tbody>
</table>
<p>I was thinking that this recommendation is a great one and this technique could really help people in the product and design team to brainstorm new interfaces, features and services for users.</p>
<p>Imagine you were designing for a female audience, once you have done your research about your users&#8217; personality and motivations, wouldn&#8217;t be helpful to picture their behavior with character archetypes?</p>
<p>Do your customers behave like wonder women or princesses?</p>
<p style="text-align: center;"><img class="aligncenter  wp-image-1316" title="super-heroine-costume" src="http://www.designvsart.com/blog/wp-content/uploads/2012/10/super-heroine-costume.jpg" alt="" width="240" height="336" /> <img class="aligncenter size-full wp-image-1317" title="belle-disney-heroines-7719292-350-4861" src="http://www.designvsart.com/blog/wp-content/uploads/2012/10/belle-disney-heroines-7719292-350-4861.jpg" alt="" width="216" height="299" /></p>
<p>I think looking for character archetypes and representing them with images is a technique worth trying.</p>
<p>I totally recommend Jon&#8217;s book, it is full of interesting tips: <a href="http://www.amazon.com/gp/product/B004T6Q2G2/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004T6Q2G2&amp;linkCode=as2&amp;tag=desvsartblo-20">Game On: Energize Your Business with Social Media Games</a>.<br />
<a href="http://www.amazon.com/gp/product/B004T6Q2G2/ref=as_li_ss_il?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004T6Q2G2&amp;linkCode=as2&amp;tag=desvsartblo-20"><img class="aligncenter" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;ASIN=B004T6Q2G2&amp;Format=_SL110_&amp;ID=AsinImage&amp;MarketPlace=US&amp;ServiceVersion=20070822&amp;WS=1&amp;tag=desvsartblo-20" alt="" border="0" /></a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=desvsartblo-20&amp;l=as2&amp;o=1&amp;a=B004T6Q2G2" alt="" width="1" height="1" border="0" /></p>
<p><span style="font-size: small;">Picture sources: </span><a href="http://www.yourlamode.com/superhero-costume/1510-super-heroine-costume.html">Yourlamode</a><span style="font-size: small;">, </span><a href="http://edenglenn.com/2011/01/05/heroine-wednesday/">Eden Glenn Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2012/10/03/what-kind-of-hero-are-your-users/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>User Experience in Business Language: The Lean Startup</title>
		<link>http://www.designvsart.com/blog/2011/11/07/user-experience-in-business-language-the-lean-startup-book/</link>
		<comments>http://www.designvsart.com/blog/2011/11/07/user-experience-in-business-language-the-lean-startup-book/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 20:39:30 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1284</guid>
		<description><![CDATA[Should design speak the language of business or should business speak the language of design? It doesn&#8217;t matter, The Lean Startup, written by Eric Ries, translates design into business language and help designers evangelize UX across companies. The Lean Startup &#8230; <a href="http://www.designvsart.com/blog/2011/11/07/user-experience-in-business-language-the-lean-startup-book/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Should design speak the language of business or should business speak the language of design? It doesn&#8217;t matter, The Lean Startup, written by Eric Ries, translates design into business language and help designers evangelize UX across companies.</p>
<p><a href="http://www.amazon.com/gp/product/0307887898/ref=as_li_ss_tl?ie=UTF8&amp;tag=desvsartblo-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=0307887898"><img class="aligncenter size-full wp-image-1288" title="The Lean Startup by Eric Ries" src="http://www.designvsart.com/blog/wp-content/uploads/2011/11/The-Lean-Startup-by-Eric-Ries.jpg" alt="The Lean Startup by Eric Ries" width="197" height="300" /></a></p>
<p>The Lean Startup is putting together (not inventing) well-known UX design practices like:</p>
<ul>
<li>User observation,</li>
<li>More ethnography,</li>
<li>User tests,</li>
<li>User Interviews,</li>
<li>Rapid iteration and</li>
<li>Prototyping</li>
</ul>
<p>Eric Ries put all those concepts into a book full of business buzz words to bring the UX practice to managers. You will find &#8220;eliminate uncertainty&#8221;, &#8220;work smarter&#8221;, &#8220;validate&#8221; and &#8220;minimum viable product.&#8221; This is what managers need to read, not mystic words like &#8220;ethnography.&#8221;</p>
<p>Some designers have been complaining on Twitter, saying that Mr. Ries is &#8220;stealing&#8221; our concepts to sell them as a new movement. Well, let me tell you, he is actually doing us a favor.</p>
<p>The wording doesn&#8217;t matter, just go <a href="http://www.amazon.com/gp/product/0307887898/ref=as_li_ss_tl?ie=UTF8&#038;tag=desvsartblo-20&#038;linkCode=as2&#038;camp=217145&#038;creative=399373&#038;creativeASIN=0307887898" target="_blank">buy the book</a> and give it to top managers. Eric explains in a very appealing way why every company, an specially startups, should use all those techniques user experience designers have being taking into practice for years.</p>
<p>The Lean Startup will help you spread the UX message.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2011/11/07/user-experience-in-business-language-the-lean-startup-book/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Unconventional User Research Methods to Know Your Users Better</title>
		<link>http://www.designvsart.com/blog/2011/10/23/unconventional-user-research-methods-to-know-your-users-better/</link>
		<comments>http://www.designvsart.com/blog/2011/10/23/unconventional-user-research-methods-to-know-your-users-better/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 20:28:15 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Research]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1250</guid>
		<description><![CDATA[It is important to know your web site&#8217;s users really well to create great user experiences. Some well-known user research methods and some alternative ones have been used to increase our understanding of websites users. User tests can provide insights &#8230; <a href="http://www.designvsart.com/blog/2011/10/23/unconventional-user-research-methods-to-know-your-users-better/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div>It is important to know your web site&#8217;s users really well to create great user experiences. Some well-known user research methods and some alternative ones have been used to increase our understanding of websites users.</p>
<p>User tests can provide insights on the website you want to improve or about a new product prototype. Surveys, on the other side, usually focus on knowing more about the demographics, usage behaviors, and opinions while analytics will give you numbers.</p></div>
<p><img src="http://www.designvsart.com/blog/wp-content/uploads/2011/10/robot_350.jpg" alt="Robot Researching by ocularinvision" title="Robot Researching" width="350" height="387" class="aligncenter size-full wp-image-1265" /></p>
<div><strong>Research in the field</strong></p>
<p>User interviews are a very interesting way to know and understand your users. Interviews give you the opportunity to talk to them, see where they work, how they think, and how they organize their daily tasks.</p>
<p><strong>Techniques to know users even better</strong></p>
<p>You can use various techniques to get closer to the users and consumers of your service. To create positive user experiences, you really have to understand your clients’ businesses, things that are important for them and the methods they use to achieve their goals.</p>
<p>For example, at amiando.com we provide a participant management and ticketing service for organizers of events like conferences. To understand event organizers, I need to:</p>
<p>- Read books about the event organizing business<br />
- Listen to podcasts about meeting and event organizing<br />
- Subscribe to blogs about conferences and events<br />
- Read forums on the topic, for example on Linkedin<br />
- Participate in meet-ups for organizers</p>
<p>Although all these activities are time consuming, you can create a good user experience and service only if you know how your users think, plan, and work.</p>
</div>
<p><span style="font-size: small;">Great illustration by <a title="See illustration on Flickr" href="http://www.flickr.com/photos/ocularinvasion/5425165028/in/photostream">ocularinvasion</a></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2011/10/23/unconventional-user-research-methods-to-know-your-users-better/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Chocolate, Interaction and Design</title>
		<link>http://www.designvsart.com/blog/2011/08/29/chocolate-interaction-and-design/</link>
		<comments>http://www.designvsart.com/blog/2011/08/29/chocolate-interaction-and-design/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 13:56:52 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[Design Strategy]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1208</guid>
		<description><![CDATA[User experience and interaction designers need to understand how users think as well as be aware of business goals and needs described by managers and colleagues from other departments. Chocolate… delicious chocolate… can help you get the information you need &#8230; <a href="http://www.designvsart.com/blog/2011/08/29/chocolate-interaction-and-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>User experience and interaction designers need to understand how users think as well as be aware of business goals and needs described by managers and colleagues from other departments. Chocolate… delicious chocolate… can help you get the information you need to do a great job.</p>
<p></br><strong>Candy in real life</strong></p>
<p>My grandfather used to be famous in our neighborhood. Why? Was he rich or handsome, or a music star? No, he carried candy in his pockets and he gave candy to every kid he could find; soon he became the girls and boys local super hero. </p>
<p><img src="http://www.designvsart.com/blog/wp-content/uploads/2011/08/E024_quadrate_w1.jpg" alt="Ritter Sport Quadrate" title="Ritter Sport Quadrate" width="450" class="aligncenter size-full wp-image-1217" /></p>
<p>Actually, in some countries, it&#8217;s common that old men give candy to children. The uncommon behavior was that my grandfather would also give candy to adults. Hence, he became the local super hero of children and adults as he surprised neighbors and got many smiles in return. I&#8217;m sure many adults thought that it was ridiculous to get candy from an old man and be treated like a child, but they did, in any case, smile. </p>
<p></br><strong>Why chocolate?</strong></p>
<p>Chocolate, the food produced from cacao (as described on Wikipedia,) is one of the top gifts, worldwide. It&#8217;s also one of the most popular ways of saying thank you, I love you, I appreciate you, and make someone smile. Most of us love chocolate.</p>
<p></br><strong>Chocolate for users</strong></p>
<p>I always take two small chocolates with me when I go to user tests. I give the first one to the user at the beginning of the meeting and I leave the second chocolate on the table next to me. I say that the first one is a small present for joining the test; users usually smile and know that there is more to come.</p>
<p>The goal is to create a funny situation, a reason to smile and relax. It is also a way to thank the user, just one more detail (aside from the monetary incentive). I am convinced that tests run better when we use chocolate because it makes users happier and more open to talk and share information.</p>
<p></br><strong>Chocolate in meetings</strong></p>
<p>Use chocolate in brainstorming sessions as a reward every time a colleague adds something interesting to the discussed topic. Rewards provide initiative, and could result in a courageous colleague who shares something crazy that paves the path to a cutting edge solution. </p>
<p>Again, the goal is to create a playful environment, to brake the ice, make people smile and, above everything, to reward participation.</p>
<p><img src="http://www.designvsart.com/blog/wp-content/uploads/2011/08/Ritter-Sport-Schokowuerfel_z1.jpg" alt="Ritter Sport Schokowürfel Box" title="Ritter Sport Schokowürfel Box" width="450" class="aligncenter size-full wp-image-1215" /></p>
<p>I use small pieces of chocolates that are easy to throw in the air and that people can eat immediately. My favorite brand is Ritter Sport: Small colorful pieces of delicious chocolate.    </p>
<p></br><strong>Communicate the benefits</strong></p>
<p>We don&#8217;t want people to think that they are being rewarded the same way dolphins at SeaWorld are. So, make sure that everybody gets the idea that it is a game and make it clear that this technique is used to make the test or brainstorming session a success. With chocolate it will probably be!</p>
<p>Chocolate pictures from <a href="http://www.ritter-sport.de/">Ritter Sport</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2011/08/29/chocolate-interaction-and-design/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rewarding Users with Anticipation</title>
		<link>http://www.designvsart.com/blog/2011/07/25/rewarding-users-with-anticipation/</link>
		<comments>http://www.designvsart.com/blog/2011/07/25/rewarding-users-with-anticipation/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 06:24:20 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1174</guid>
		<description><![CDATA[Anticipation is a popular subject in user experience design. We usually mention anticipation together with the words error and problem. Based on a real life story, I describe why anticipation could be used not only to prevent errors and problems &#8230; <a href="http://www.designvsart.com/blog/2011/07/25/rewarding-users-with-anticipation/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Anticipation is a popular subject in user experience design. We usually mention anticipation together with the words error and problem. Based on a real life story, I describe why anticipation could be used not only to prevent errors and problems on the web, but also to make users happy.<br />
</br><br />
<strong>Anticipation in real life stores</strong></p>
<p>When I was in college, I used to work at my mother&#8217;s cafeteria, serving sweets, coffees, and drinks. The cafeteria used to be a very busy place, with many different faces passing by every day. </p>
<p>Based on my mother&#8217;s advice, I started to try to remember what regular clients buy. Was it always <em>cafe con leche</em>? Was that man always drinking white wine?</p>
<p></br><img src="http://www.designvsart.com/blog/wp-content/uploads/2011/07/serving_coffee-300x200.jpg" alt="Serving coffee" title="Serving coffee" width="300" height="200" class="aligncenter size-medium wp-image-1184" /><br />
</br>Remembering customer choices was making them happy. <strong>But even more effective was to anticipate</strong> and start serving that glass of wine as they were entering the cafeteria. I was always amazed to see clients smiling just because they did not even have to order.<br />
</br><br />
<strong>I care about you </strong></p>
<p>Anticipating wishes was rewarding, and it was creating expectation, excitement, and engagement on the part of our regular customers. These feelings and behaviors are not magic; researchers link such behaviors to dopamine, a neurotransmitter produced by our brain&#8217;s reward system.  </p>
<p>Therefore, as these feelings are so natural to humans, they also apply to the design of websites.<br />
</br><br />
<strong>Anticipation on the web</strong></p>
<p>Anticipation can be applied to the design of websites not only to prevent problems, but also to deliver a message of trust by sending a message stating, &#8220;I care about you&#8221;. </p>
<p>Virb.com automatically suggests a URL for the new website based on the previously filled &#8220;website name&#8221; field.<br />
</br><br />
<a href="http://www.designvsart.com/blog/wp-content/uploads/2011/07/virb_example1.png"><img src="http://www.designvsart.com/blog/wp-content/uploads/2011/07/virb_example1.png" alt="" title="Virb" width="400" class="aligncenter size-full wp-image-1202" /></a><br />
</br><br />
Gmail anticipates the addressees that the user might want to include based on the first addressee typed (Notice: &#8220;Consider including&#8230;&#8221;).<br />
</br><br />
<a href="http://www.designvsart.com/blog/wp-content/uploads/2011/07/gmail_example1.png"><img src="http://www.designvsart.com/blog/wp-content/uploads/2011/07/gmail_example1.png" alt="" title="Gmail" width="400" class="aligncenter size-full wp-image-1201" /></a><br />
</br><a href="http://www.designvsart.com/blog/wp-content/uploads/2011/07/Screen-shot-2011-07-25-at-8.15.48-AM1.png"><img src="http://www.designvsart.com/blog/wp-content/uploads/2011/07/Screen-shot-2011-07-25-at-8.15.48-AM1.png" alt="Gmail" title="Gmail" width="400"  class="aligncenter size-full wp-image-1199" /></a><br />
</br>To return items bought at Amazon, users have to print a form, cut it, and attach it to the box. Frontlineshop.com, a popular German shop, sends stickers with their return address to their customers so they do not have to print any form. They anticipate to the possibility of returning items.<br />
</br><a href="http://www.designvsart.com/blog/wp-content/uploads/2011/07/amazon_example1.png"><img src="http://www.designvsart.com/blog/wp-content/uploads/2011/07/amazon_example1.png" alt="" title="Amazon" width="400" class="aligncenter size-full wp-image-1203" /></a><br />
</br><strong>Conclusion</strong></p>
<p>Engage in anticipation not only to prevent problems, but also to make users’ lives easier, to get their smiles, excitement, expectation, and engagement, and to improve, little by little, the entire user experience.</p>
<p></br><br />
<strong>Recommended reads</strong></p>
<p><a href="http://www.scribd.com/doc/20015137/Reward-emotion-and-consumer-choice-from-neuroeconomics-to-neurophilosophy-by-Gordon-Foxall" target="_blank">Reward, emotion and consumer choice:</a> from neuroeconomics to neurophilosophy, Gordon Foxall</p>
<p><a href="http://www.uie.com/articles/brand_trust/" target="_blank">Can I Trust You?</a> How Anticipating Problems Can Help Your Brand, Jared M. Spool. </p>
<p><a href="http://www.acagamic.com/research/biofeedback/reward-anticipation-a-powerful-tool-for-game-design/" target="_blank">Reward anticipation</a> – A powerful tool for game design, Lennart Nacke.</p>
<p></br><br />
Coffee picture by <a href="http://www.flickr.com/photos/sachmanns/262398967/">Sachmanns.dk</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2011/07/25/rewarding-users-with-anticipation/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Pretend You Don&#8217;t Know</title>
		<link>http://www.designvsart.com/blog/2011/07/11/pretend-you-dont-know/</link>
		<comments>http://www.designvsart.com/blog/2011/07/11/pretend-you-dont-know/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 06:10:49 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[Usability Tests]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Research]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1164</guid>
		<description><![CDATA[If interaction design is in big part about understanding users, listening and asking are one of the top tools of a designer. We all know about user testing, research and all that stuff. Those methods work good if the right &#8230; <a href="http://www.designvsart.com/blog/2011/07/11/pretend-you-dont-know/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>If interaction design is in big part about understanding users, listening and asking are one of the top tools of a designer.</p>
<p>We all know about user testing, research and all that stuff. Those methods work good if the right questions are asked and the interviewees are carefully listened.</p>
<p></br>
<p style="text-align: center;"><a href="http://www.designvsart.com/blog/wp-content/uploads/2011/07/i_dont_know.jpg"><img class="aligncenter size-full wp-image-1165" title="I don't know face" src="http://www.designvsart.com/blog/wp-content/uploads/2011/07/i_dont_know.jpg" alt="I don't know face" width="240" height="160" /></a></p>
<p></br><strong>A deeper approach</strong></p>
<p>Latetly, I have been looking for ways to improve my method to get more information from users. What it seems to be working good is to pretend that &#8220;I don&#8217;t know&#8221;.</p>
<p>Sorry, I don&#8217;t understand. Could you repeat that? I&#8217;ve never heard about it, I&#8217;m not from here (works good for me, being a foreigner). I don&#8217;t know&#8230;</p>
<p></br><strong>Inside the company</strong></p>
<p>Of course you don&#8217;t want to look silly at work but an &#8220;I don&#8217;t know&#8221; approach could also make collegueas share their ideas during design workshops.</p>
<p>Just say: I didn&#8217;t know that, could you explaing further?</p>
<p></br><strong>A different approach to consulting</strong></p>
<p>Many user experience consultants prepare themselves fantastically before meeting their new clients for the first time. They read about their industry, their website, their business. They also prepare extensive documents and they pretend to know everything about them.</p>
<p>I think the best approach is to say &#8220;I don&#8217;t know, please explain&#8221;&#8230; what you want, what you think you need, tell me about your business, your industry&#8230;</p>
<p>Encourage talk and discussion saying &#8220;I don&#8217;t know&#8221;.</p>
<p>&nbsp;</p>
<h5>Picture by <a href="http://www.flickr.com/photos/kalavinka/4617897952/">Kalavinka</a></h5>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2011/07/11/pretend-you-dont-know/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Applying Social Design Principles, a Brainstorming Session</title>
		<link>http://www.designvsart.com/blog/2011/06/03/applying-social-design-principles-a-brainstorming-session/</link>
		<comments>http://www.designvsart.com/blog/2011/06/03/applying-social-design-principles-a-brainstorming-session/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 14:10:36 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[Design Strategy]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1145</guid>
		<description><![CDATA[Last May I participated at Christian Crumlish&#8217;s workshop about the design of social interfaces. The workshop was great, exposing several design principals, and I felt I had to somehow apply that at work in an interactive way. Based on some &#8230; <a href="http://www.designvsart.com/blog/2011/06/03/applying-social-design-principles-a-brainstorming-session/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Last May I participated at Christian Crumlish&#8217;s workshop about the design of social interfaces. The workshop was great, exposing several design principals, and I felt I had to somehow apply that at work in an interactive way. Based on some tips from Christian and on past experience I organized the following session.<br />
<br /><strong>The Principles</strong></p>
<p>Christian&#8217;s book <a href="http://www.amazon.com/gp/product/0596154925/ref=as_li_ss_tl?ie=UTF8&amp;tag=desvsartblo-20&amp;linkCode=as2&amp;camp=217153&amp;creative=399349&amp;creativeASIN=0596154925%22%3EDesigning%20Social%20Interfaces%3C/a%3E%3Cimg%20src=%22http://www.assoc-amazon.com/e/ir?t=&amp;l=as2&amp;o=1&amp;a=0596154925&amp;camp=217153&amp;creative=399349" target="_blank">Designing Social Interfaces</a> is a collection of design principles and patterns.</p>
<ul>
<li>Prepare the meeting choosing 1 or 2 of the concepts proposed in the book.</li>
</ul>
<p>For example, you could use the <a href="http://www.designingsocialinterfaces.com/patterns/Pave_the_Cowpaths" target="_blank">Pave the Cowpaths</a> and <a href="http://www.designingsocialinterfaces.com/patterns/Learn_from_Games" target="_blank">Use Game Mechanics</a> principles. Read carefully about them.</p>
<ul>
<li>Prepare a few slides to explain the principles to your colleagues.</li>
</ul>
<p>&nbsp;</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1148" title="Designing Social Interfaces book cover" src="http://www.designvsart.com/blog/wp-content/uploads/2011/06/designing_social_interfaces_book-cover.png" alt="" width="154" height="195" /></p>
<p style="text-align: center;">&nbsp;</p>
<p><strong>Participants</strong></p>
<p>Depending on the principles you want to discuss about, you might like to invite colleagues from your own design team, product managers, programmers or marketing people. Do not underestimate your colleagues, different ideas encourage discussion.</p>
<ul>
<li>Invite people from different groups.</li>
</ul>
<p>&nbsp;</p>
<p><strong>The Meeting</strong></p>
<ul>
<li>Explain the principles, give examples.</li>
<li>Make sure you leave on the screen a slide with the principles (so the participants can read them during the exercise.)</li>
</ul>
<p>You have to ask participants to imagine how to apply those principles on the current website. For example, you could ask to look for those &#8220;cowpaths&#8221; from current user behavior that could be &#8220;paved&#8221; to improve the user experience.</p>
<p></br>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1151" title="group_working" src="http://www.designvsart.com/blog/wp-content/uploads/2011/06/group_working.jpg" alt="" width="240" height="180" /></p>
<p></br></p>
<ul>
<li>Ask participants to write short ideas on post-its.</li>
<li>After a few minutes, ask them to tell out loud what they wrote down, to explain a little bit and to paste the post-its on the whiteboard.</li>
</ul>
<p></br>You will find that some ideas are similar.</p>
<ul>
<li>Group ideas and ask participants to help you name those groups.</li>
</ul>
<p></br>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1149" title="post-its" src="http://www.designvsart.com/blog/wp-content/uploads/2011/06/post-its.jpg" alt="" width="240" height="180" /></p>
<p></br><strong>Round Up</strong></p>
<p>This kind of meeting might not give you a definite answer to your design problems, but for sure it could help you start playing with new ideas, based on stablished principles.<br />
<br />Even more, these meetings are a lot of fun and trigger discussion and conversation through different departments.<br />
<br />Give it a try!</p>
<p>&nbsp;</p>
<h5>Pictures from <a href="http://www.flickr.com/photos/vancouverfilmschool/5331019354/sizes/s/in/photostream/" target="_blank">vancouverfilmschool</a> and <a href="http://www.flickr.com/photos/vancouverfilmschool/5330405591/sizes/s/in/photostream/" target="_blank">VFS</a></h5>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2011/06/03/applying-social-design-principles-a-brainstorming-session/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Software Interfaces That Mimic The Real World</title>
		<link>http://www.designvsart.com/blog/2011/03/28/software-interfaces-that-mimic-the-real-world/</link>
		<comments>http://www.designvsart.com/blog/2011/03/28/software-interfaces-that-mimic-the-real-world/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 14:18:49 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1092</guid>
		<description><![CDATA[It seems to be already a strong trend in software the mimicking of real-world objects. The trend has been recently emphasized, specially, by Apple and it is creating a lot of controversy among usability experts and interaction designers. At a &#8230; <a href="http://www.designvsart.com/blog/2011/03/28/software-interfaces-that-mimic-the-real-world/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>It seems to be already a strong trend in software the mimicking of real-world objects. The trend has been recently emphasized, specially, by Apple and it is creating a lot of controversy among usability experts and interaction designers.</p>
<p>At a first glance, it doesn&#8217;t seem to be a bad thing, specially on interfaces designed for tablets targeted to the mass market. But the following is what is ringing a bell:</p>
<p>&nbsp;</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1096" title="Address Book for Mac OS Lion" src="http://www.designvsart.com/blog/wp-content/uploads/2011/03/Screen-shot-2011-03-27-at-10.01.01-PM.png" alt="Address Book for Mac OS Lion" width="474" height="312" /></p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">It seems that the new Address Book for Mac OS X Lion will look like a real address book. This could bring several problems with it, but the most important one is the brake of the user interface standards put in practice by Apple itself. Aside from that, Address Book is a very important productivity tool and this design seems, with several distractions, to require a lot of attention from the user.</p>
<p style="text-align: left;">The last time I used a non-electronic address book was 11 years ago, then why would I like to go back to a paper-like interface? Even worse, this old style interface might not be understood by the younger generations, many have never seen a paper address book.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: center;"><img class="size-full wp-image-1103 alignnone" title="Kindle App for iPhone" src="http://www.designvsart.com/blog/wp-content/uploads/2011/03/mzl.kkvjhxgu.320x480-75.jpg" alt="Kindle App for iPhone" width="234" height="336" /> <img title="iBooks App for iPhone" src="http://www.designvsart.com/blog/wp-content/uploads/2011/03/mzl.lmtublax.320x480-75.jpg" alt="iBooks App for iPhone" width="224" height="336" /><br />
Kindle for iPhone and iBooks</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">Above, you can see the default home screen for the Kindle (left) and iBooks (right) apps. The later mimics the real world with an inefficient way to present titles in the library.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1113" style="border: 0px solid black;" title="Stanza for iPhone" src="http://www.designvsart.com/blog/wp-content/uploads/2011/03/mzl.ylvevfvt.320x480-75.jpg" alt="Stanza for iPhone" width="224" height="336" /> <img class="alignnone size-full wp-image-1114" title="iBooks for iPhone" src="http://www.designvsart.com/blog/wp-content/uploads/2011/03/mzl.ipwnjsee.320x480-75.jpg" alt="iBooks for iPhone" width="224" height="336" /><br />
Stanza for iPhone and iBooks</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">Above, the Stanza (left) and iBooks (right) apps. Stanza focuses on the content and does not try to mimic the real world: flipping pages is really fast and no visual decorations are added.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;"><strong>So why?</strong></p>
<p style="text-align: left;">It&#8217;s a fact that applications that look good are perceived by users as easier to use. From the marketing point of view, applications mimicking the real world might also get much more attention from the general public.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;"><strong>So what&#8217;s the problem?</strong></p>
<p>In many cases these applications are not efficient and not follow the rules. It is hard for me, as an Apple fan, to accept the fact that the wind of change might be blowing through Apple: they are braking their own rules.</p>
<p>Although these cases might only be bad examples, the worrying part is that Apple is usually a trend setter and many developers and designers might be tempted to follow. All-right, if users don&#8217;t complain at the beginning; most user interface designers know that this path is a dangerous one.</p>
<p>&nbsp;</p>
<p><em>This post is a recap of a vivid discussion I had with my friend and usability expert, Martin Schultz. The topic was also recently mentioned in the <a title="Build and Analyze Podcast" href="http://5by5.tv/buildanalyze/17">episode 17 of the Build and Analyze podcast</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2011/03/28/software-interfaces-that-mimic-the-real-world/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Rediscovering a Missing Dimension: This Time is Face Time</title>
		<link>http://www.designvsart.com/blog/2011/03/09/rediscovering-a-missing-dimension-this-time-is-face-time/</link>
		<comments>http://www.designvsart.com/blog/2011/03/09/rediscovering-a-missing-dimension-this-time-is-face-time/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 10:34:19 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[Internet Telephone]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/?p=1032</guid>
		<description><![CDATA[Video calls have been part of human dreams and science fiction for a long time. Already at the beginning of the 20th century we have been thinking in ways to make this a reality. Although the technology to make it &#8230; <a href="http://www.designvsart.com/blog/2011/03/09/rediscovering-a-missing-dimension-this-time-is-face-time/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Video calls have been part of human dreams and science fiction for a long time. Already at the beginning of the 20th century we have been thinking in ways to make this a reality. Although the technology to make it happen has been around for some years already, it is now when it is been executed in a way we really want to use it.</p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><a href="http://www.designvsart.com/blog/wp-content/uploads/2011/03/2001videophone-300x121_02.png"><img class="aligncenter size-full wp-image-1073" style="border: 1px solid black;" title="2001videophone-300x121_02" src="http://www.designvsart.com/blog/wp-content/uploads/2011/03/2001videophone-300x121_02.png" alt="2001 Space Odyssey Video Call" width="299" height="121" /></a></p>
<p style="text-align: center;">2001: Space Odyssey (1968)</p>
<p></br><strong>Nothing like a face</strong></p>
<p>Psychologists believe that our feelings are represented in big part through faces; with more than 40 muscles, faces can deliver more than 3000 different messages that our brains decode during a conversation. So no wonder we love faces.</p>
<p>A moving image, in real time, of a person makes us feel closer and confident.</p>
<p>In business, talking to a real person makes us feel comfortable and safer. Several studies showed that attractive shop assistants sell more because we usually trust good looking people. It&#8217;s the most primitive part of our brain who is giving us these directions and it&#8217;s difficult to fight against it. We enjoy to hear and to see real people.<br />
<br /></br>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-1045" title="Apple FaceTime" src="http://www.designvsart.com/blog/wp-content/uploads/2011/03/facetime_tap_20110302-253x300.png" alt="Apple FaceTime" width="253" height="300" />Terrific user experience and implementation of video calls.</p>
<p></br><br /></br><strong>Shaping the next tools</strong></p>
<p>We might be facing a new area in computer-based human communications. In the same way little children are growing up with touch interfaces and expect all interfaces to behave in this way, the general public might get used to video interfaces and might expect to get this dimension embedded in everything they use.</p>
<p>Specially smart phones, the new iPad 2 and Internet-enabled TVs will push for the use of video calls: no need for additional devices and setups, they are always on, always with you. No need to sit in front of the PC.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1048" title="Samsung TV, iPhone and Skype" src="http://www.designvsart.com/blog/wp-content/uploads/2011/03/Skype-TV1.jpg" alt="Samsung TV, iPhone and Skype" width="520" height="320" /></p>
<p style="text-align: center;">An Internet-enabled Samsung TV with Skype and an iPhone.</p>
<p></br><br /></br><strong>A little revolution</strong></p>
<p>A project management software that makes video calls easy could improve communication, a warmer and video-capable Facebook, a video-based online shop or a video customer support. The list could get long if the medium, interfaces and user experiences are all properly designed; they have to be easily accessible avoiding to be intrusive.</p>
<p>We will be closer to friends and family, safer and more confident doing business. This is a new little revolution.</p>
<p>&nbsp;</p>
<p><strong>Sources:</strong></p>
<p><a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2002/09/16/MN241376.DTL#ixzz1FdT9bWmx">S.F psychologist has made a science of reading facial expressions</a></p>
<p><a href="http://www.apa.org/monitor/jan00/sc1.aspx">Do facial expressions reflect inner feelings? Or are they social devices for influencing others?</a> </p>
<p><a href="http://en.wikipedia.org/wiki/Videophone">Videophone entry on Wikipedia</a> </p>
<p><a href="http://amzn.to/ifPJxW">Neuro Web Design, Susan Weinschenk. New Riders Press.</a><br />
<br /></br><br /></br></p>
]]></content:encoded>
			<wfw:commentRss>http://www.designvsart.com/blog/2011/03/09/rediscovering-a-missing-dimension-this-time-is-face-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
