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	<title>Design vs Art Blog &#187; prototyping</title>
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		<title>Gadget prototyping tools</title>
		<link>http://www.designvsart.com/blog/2009/07/22/gadget-prototyping-tools/</link>
		<comments>http://www.designvsart.com/blog/2009/07/22/gadget-prototyping-tools/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 14:00:12 +0000</pubDate>
		<dc:creator>Alexis Brion</dc:creator>
				<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/2009/07/22/gadget-prototyping-tools/</guid>
		<description><![CDATA[Prototyping is an important part of the product design process, it is used by designers to test and get feedback about the use and response regarding a new product or concept. Here I present a few tools used to prototype electronics and gadgets. Arduino Arduino is based on open-source hardware and software, it&#8217;s easy to [...]]]></description>
			<content:encoded><![CDATA[<p>Prototyping is an important part of the product design process, it is used by designers to test and get feedback about the use and response regarding a new product or concept. Here I present a few tools used to prototype electronics and gadgets.</p>
<p><strong>Arduino</strong></p>
<p><a href="http://arduino.cc/" target="_self"><span style="text-decoration: underline;">Arduino</span></a> is based on open-source hardware and software, it&#8217;s easy to use and cheaper than other non-open-source platforms. The Arduino programming language is based on <a href="http://wiring.org.co/" target="_self"><span style="text-decoration: underline;">Wiring</span></a>, a programming environment started at the Interaction Design Institute Ivrea in Italy and farther developed at the Universidad de Los Andes in Colombia.</p>
<p>You can basically prototype everything with Arduino.</p>
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<p style="text-align: center;"><img src="http://www.designvsart.com/blog/wp-content/uploads/prototype_with_arduino.jpg" border="1" alt="Arduino LCD Prototype" width="500" height="333" /></p>
<p style="text-align: center;"><em>An Arduino prototype using LCD display to blink a message. Picture by </em><a href="http://www.flickr.com/photos/mbiddulph/" target="_self"><span style="text-decoration: underline;"><em>mbiddulph</em></span></a></p>
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<p style="text-align: center;"><img src="http://www.designvsart.com/blog/wp-content/uploads/open_software_book_cover.png" border="1" alt="Open Softwear Book Cover" width="400" height="482" /></p>
<p style="text-align: center;"><em>The Open Softwear book is the result of a research combining Arduino and the fashion industry. As the authors say, this book could be useful for students and professionals trying to enter the field of physical computing from the <em>softwear</em> perspective. The book is available for free here: </em><a href="http://softwear.cc/" target="_self"><em><span style="text-decoration: underline;">http://softwear.cc/</span></em></a></p>
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<p><strong>Bug Labs</strong></p>
<p>Bug Labs is another open-source system like Arduino but composed by several modules that don&#8217;t need to be soldered. With them, it is easy to create mashups to prototype future electronic device designs. There is a LCD module, another one for audio, another one for motion sensing and more.</p>
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<p style="text-align: center;"><img src="http://www.designvsart.com/blog/wp-content/uploads/bug_labs_modules.jpg" border="1" alt="Bug Labs Prototyping Modules" width="500" height="389" /></p>
<p style="text-align: center;"><em>Picture from </em><a href="http://www.buglabs.net" target="_self"><span style="text-decoration: underline;"><em>Bug Labs</em></span></a></p>
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<p><strong>Shapeways</strong></p>
<p>If you don&#8217;t have access to any 3D printing facility you might want to give Shapeways a try, a 3D printing service that delivers in a few days the 3D parts you upload. The website has its own community, thing that it could be helpful in some cases, for example if you are looking for other designers&#8217; opinion. It also has a 3D parts database that you could use for your prototypes.</p>
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<p style="text-align: center;"><img src="http://www.designvsart.com/blog/wp-content/uploads/usb_3d.jpg" border="1" alt="USB 3D" width="500" height="223" /></p>
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<p style="text-align: center;"><em>A user uploaded a 3D model of a USB memory stick to get it printed a few days later. Pictures from user psau3 at </em><a href="http://www.shapeways.com/mydesign?user_id=8279" target="_self"><span style="text-decoration: underline;"><em>Shapeways</em></span></a></p>
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<p style="text-align: center;"><img src="http://www.designvsart.com/blog/wp-content/uploads/usb_prototype.jpg" border="1" alt="USB Prototype" width="500" height="238" /></p>
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		<title>Check-list for finding the right rapid prototyping technology</title>
		<link>http://www.designvsart.com/blog/2009/06/08/check-list-for-finding-the-right-rapid-prototyping-technology/</link>
		<comments>http://www.designvsart.com/blog/2009/06/08/check-list-for-finding-the-right-rapid-prototyping-technology/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 23:05:19 +0000</pubDate>
		<dc:creator>Nora González Dwyer</dc:creator>
				<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://www.designvsart.com/blog/2009/06/08/check-list-for-finding-the-right-rapid-prototyping-technology/</guid>
		<description><![CDATA[We can shortly define layer manufacturing (or more commonly known rapid prototyping) as a group of technologies which are able to: build a part directly from 3D data within hours without using a mould or a specific tool Due to their high costs, these technologies are rather used for prototypes, though they are slowly entering [...]]]></description>
			<content:encoded><![CDATA[<p>We can shortly define layer manufacturing (or more commonly known rapid prototyping) as a group of technologies which are able to:</p>
<ul>
<li>build a part  directly from 3D data</li>
<li>within hours</li>
<li>without using a mould or a specific tool</li>
</ul>
<p>Due to their high costs, these technologies are rather used for prototypes, though they are slowly entering the low volume production parts market.</p>
<p>Whereas 10 years ago this technologies were still in an early development stage, nowadays we have a wide range of established machines in the market. Each system has its own characteristics and the available materials go from plastic and&nbsp; resins to even metal.</p>
<p>The question for most of us designers is: how should I have my model built to have a good result? which of these technologies meets my requirements?</p>
<p>&nbsp;</p>
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<td style="text-align: center;"><img height="375" width="500" alt="" src="http://www.designvsart.com/blog/wp-content/uploads/future_factories_holy_ghost7.jpg" /></td>
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<p style="text-align: center;"><i>picture from </i><a target="_blank" href="http://www.flickr.com/photos/rootoftwo/267284464/"><i>rootoftwo</i></a></p>
<p>In the web we can find plenty of comparison charts and information sheets, but the ones I found are mostly focused on technical aspects and not in the result that comes out of the machine.</p>
<p>Here is my attempt to synthesise the basic factors in a check-list:</p>
<p><b>Material:</b> The available colours and textures for plastics and resins are limited, and technology dependent, so this is one of the issues you should first look into if optics is your priority. To build your model in metal will cost in layer manufacturing in average 10 times more as other materials. I would recommend for medium &#8211; big sized metal parts to use CNC milling.</p>
<p><b>Size:</b> this is a decisive point; layer manufacturing processes are additive, and this means the bigger your part the more expensive it is, and in a rather exponential factor. Each machine has also its maximum buildable volume, so if your model were bigger you&#8217;d have to build it in several parts, adding a good bit of work to the model.</p>
<p>&nbsp;</p>
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<td style="text-align: center;"><img height="500" width="392" alt="" src="http://www.designvsart.com/blog/wp-content/uploads/ABS_printing_head.jpg" /></td>
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<p style="text-align: center;"><i>picture from </i><a href="http://www.flickr.com/photos/wizard23/2740503788/" target="_blank"><i>Wizard23</i></a></p>
<p><b>Part stability:</b> if you need a functional model, you should go for a material with good mechanical properties. all materials look similar but you bet their properties are very different from one another.</p>
<p><b>Part geometry, detail resolution and accuracy:</b> layer manufacturing processes work till some extent like printers; when they have a rough definition it is not possible to draw fine details in the model. You can also have a machine that can draw very fine details but that is not accurate and has a big tolerance. You should check the minimal feature size a machine can build and how accurate it can be. These factors are important if your model is part of an assembly and needs to fit into other parts.<b><br />
</b></p>
<p>&nbsp;</p>
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<td style="text-align: center;"><img height="333" width="500" src="http://www.designvsart.com/blog/wp-content/uploads/3D_print_layers.jpg" alt="" /></td>
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<p style="text-align: center;"><i>picture from </i><a href="http://www.flickr.com/photos/superrune/2846198462/" target="_blank"><i>superrune</i></a></p>
<p><b>Surface finish:</b> each machine and material provide their own surface. In all layer manufactured parts you will be able to recognise the layer structure, either like steps or as a non uniform roughness. If this is an issue for you it is always possible to apply a finishing to the part but this could turn into the most expensive and time consuming factor of all, so look carefully into the finishing before building your model.</p>
<p>You have to put&nbsp; all these issues on a balance, set your priorities and have a look at as many parts as you can, to get a feeling how yours is going to look like.</p>
<p>&nbsp;</p>
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