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	<title>Comments on: Touch Screen iPhone Game Controllers</title>
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	<link>http://www.designvsart.com/blog/2009/12/29/touch-screen-iphone-game-controllers/</link>
	<description>Interaction Design and User Experience</description>
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		<title>By: TouchScreenSoftware</title>
		<link>http://www.designvsart.com/blog/2009/12/29/touch-screen-iphone-game-controllers/comment-page-1/#comment-648</link>
		<dc:creator>TouchScreenSoftware</dc:creator>
		<pubDate>Tue, 13 Apr 2010 16:04:37 +0000</pubDate>
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		<description>Great article, Alexis.
I agree with Mikea. &quot;With good game design and mechanics you don’t need any of those.&quot; Nintendo DS is a proof of that.
I don&#039;t think Marware&#039;s grip is that expensive (should be around $20), considering it has a lot of positive reviews.
There is also a device in development called iControlPad. It has real controls, that resemble PSP. It&#039;s future is bit foggy, however, as Apple &quot;borrowed&quot; the idea and recently filed a patent for this design. :(</description>
		<content:encoded><![CDATA[<p>Great article, Alexis.<br />
I agree with Mikea. &#8220;With good game design and mechanics you don’t need any of those.&#8221; Nintendo DS is a proof of that.<br />
I don&#8217;t think Marware&#8217;s grip is that expensive (should be around $20), considering it has a lot of positive reviews.<br />
There is also a device in development called iControlPad. It has real controls, that resemble PSP. It&#8217;s future is bit foggy, however, as Apple &#8220;borrowed&#8221; the idea and recently filed a patent for this design. <img src='http://www.designvsart.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Mikea</title>
		<link>http://www.designvsart.com/blog/2009/12/29/touch-screen-iphone-game-controllers/comment-page-1/#comment-517</link>
		<dc:creator>Mikea</dc:creator>
		<pubDate>Wed, 30 Dec 2009 10:00:49 +0000</pubDate>
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		<description>I think it&#039;s a bad design decision to have on screen controls and pads in the first place. With good game design and mechanics you don&#039;t need any of those. Unfortunately, with the quick porting and cloning of games from other platforms, it seems to be easier not to think it any further and slap a couple on screen buttons over the game. For me not having tactile feedback makes playing with on screen buttons always a weird experience with my fingers slipping away from the controls during the game..</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a bad design decision to have on screen controls and pads in the first place. With good game design and mechanics you don&#8217;t need any of those. Unfortunately, with the quick porting and cloning of games from other platforms, it seems to be easier not to think it any further and slap a couple on screen buttons over the game. For me not having tactile feedback makes playing with on screen buttons always a weird experience with my fingers slipping away from the controls during the game..</p>
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