Touch Screen iPhone Game Controllers

Controlling games just with a touch screen is, apparently, not an easy task. Not everybody is getting it right, it’s not only about the programming of the control, it’s also about the design. Direction and reaction speed are key issues to keep gamers playing. Here I have a few examples of touch screen iPhone game controllers.

EA got it right with The Simpsons Arcade interface. The design has a blue joystick that looks like a ball. The good thing is that this touchscreen joystick works perfectly without raising the finger from the screen, just moving it a little bit is enough to control Homer.

The Simpsons Arcade for iPhone with controllers

The Simpsons Arcade for iPhone touchscreen joystick

On the contrary, this Pacman version got an unhappy design solution. The touchscreen reacts slower than a real button, for this reason raising the finger should be avoided. This virtual joypad forces the user to raise the finger the whole time. As a result, moving the Pacman is slow and difficult.

Pacman for iPhone with touchscreen joypad controllers

pacman_for_iphone_with_joypad

Dig Dug, such a fun game… Unfortunately, it also got a touchscreen joypad that works very slowly. Most of the fun is gone.

Dig Dug touchscreen controllers

Dig Dug touchscreen cross-shaped joypad

The Commodore 64 emulator for iPhone has another virtual joystick. Probably, designers were focused on making the game look good; and it does look good. The joystick behaves almost like a real one; with it the user has to move the finger too far from the origin (central point) making the movements too slow. Unfortunately, controlling this game is a nightmare.

Commodore64 emulator on iphone

Commodore64 emulator on iphone with touchscreen joystick

In my opinion, the reason iPhone games should not be designed to make the user raise the finger from the on-screen joystick is that it is difficult to hold the device. The iPhone is a great device but it lacks the ergonomic features of a real joystick. Maybe that’s why Marware released an [expensive] iPhone game grip.

Marware game grip for iphone

  • Mikea

    I think it’s a bad design decision to have on screen controls and pads in the first place. With good game design and mechanics you don’t need any of those. Unfortunately, with the quick porting and cloning of games from other platforms, it seems to be easier not to think it any further and slap a couple on screen buttons over the game. For me not having tactile feedback makes playing with on screen buttons always a weird experience with my fingers slipping away from the controls during the game..

  • http://www.touchscreen-software.net/ TouchScreenSoftware

    Great article, Alexis.
    I agree with Mikea. “With good game design and mechanics you don’t need any of those.” Nintendo DS is a proof of that.
    I don’t think Marware’s grip is that expensive (should be around $20), considering it has a lot of positive reviews.
    There is also a device in development called iControlPad. It has real controls, that resemble PSP. It’s future is bit foggy, however, as Apple “borrowed” the idea and recently filed a patent for this design. :(