Telephone design for elderly people

Designing for the elderly could be considered as a hard task. Designers are usually not elderly and knowing how a product would be perceived could be considered a not so easy task. But the results of such a task could be highly rewarding as they directly impact on somebody’s life quality. Even more, usually designing for the elderly means designing for everyone. I show here some products designed keeping in mind the needs of the elderly.

Elderly person talking on the phone

Telephones are always a problem

Elderly people seem to be perfect victims for most home telephones and cellphones. They are difficult to use and they offer a lot of functions that many don’t understand how to find. But telephones are devices with a lot of importance to people, specially during emergencies.

Some companies have been designing telephones for the elderly, for example Doro. Big buttons and limited functions make the following phone a hit for those looking for simplicity. I find the possibility of writing the names on the same phone a great improvement for the older ones.

Doro phone for the elderly.

Digital menus

Navigating through menus on a tiny screen is a problem for a lot of people. Many get lost and don’t understand how to select, scroll or go back to the beginning. Interaction designers at Emporia, like at Doro, have been having this in mind and add a memory help notebook directly on the phone. Note that the notebook is all the time facing the user (and not in the back of the headset like in many home phones).

Emporia Time phone for the elderly

Functionality over style?

Designs for the elderly tend to be ugly: huge buttons, huge letters on a huge screen and terrible colors. But designing for the elderly is designing for all and if the designer is able to produce something appealing to everybody the product could be probably sold to a larger number of people.

The Deutsche Telekom released a home telephone that was initially thought to target the elderly. Not surprisingly a lot of young families are buying the phone. It has big numbers but they still look nice, it has fast dialing buttons and a paper notebook on the charging base.

Again, less digital menus

Something that people are requesting is to have more physical buttons. The Deutsche Telekom placed the answering machine controls on the charging station to make the listening of new messages easier.

Sinus A210 phone designed for the elderly and everybody. Picture be Deutsche Telekom.

That need for adding features

This telephone is including a flashlight and a radio, each function with its own button. Design research might have been revealed that those are important features for elderly people. But they also seem to be there just because it was possible to add something else. A dedicated button for a radio, do we really need that on a cell phone? Is that going to improve the user experience?

Doro phone with radio. Picture by Doro.

Gadget prototyping tools

Prototyping is an important part of the product design process, it is used by designers to test and get feedback about the use and response regarding a new product or concept. Here I present a few tools used to prototype electronics and gadgets.

Arduino

Arduino is based on open-source hardware and software, it’s easy to use and cheaper than other non-open-source platforms. The Arduino programming language is based on Wiring, a programming environment started at the Interaction Design Institute Ivrea in Italy and farther developed at the Universidad de Los Andes in Colombia.

You can basically prototype everything with Arduino.

Arduino LCD Prototype

An Arduino prototype using LCD display to blink a message. Picture by mbiddulph

Open Softwear Book Cover

The Open Softwear book is the result of a research combining Arduino and the fashion industry. As the authors say, this book could be useful for students and professionals trying to enter the field of physical computing from the softwear perspective. The book is available for free here: http://softwear.cc/

Bug Labs

Bug Labs is another open-source system like Arduino but composed by several modules that don’t need to be soldered. With them, it is easy to create mashups to prototype future electronic device designs. There is a LCD module, another one for audio, another one for motion sensing and more.

Bug Labs Prototyping Modules

Picture from Bug Labs

Shapeways

If you don’t have access to any 3D printing facility you might want to give Shapeways a try, a 3D printing service that delivers in a few days the 3D parts you upload. The website has its own community, thing that it could be helpful in some cases, for example if you are looking for other designers’ opinion. It also has a 3D parts database that you could use for your prototypes.

USB 3D

A user uploaded a 3D model of a USB memory stick to get it printed a few days later. Pictures from user psau3 at Shapeways

USB Prototype

Why to think about localization during the design process?

Now a days it seems that products have to be sold worldwide to be considered successful. Every product, a camera, a TV or a website, that aspires to become usable in different countries have to be carefully designed. Buttons, icons and colors should be either worldwide recognizable or adapted to the local market.

 

Design for the public space

City sign design seems to be a very localized field, traveling around I discovered that signs vary from country to country and often from city to city. I have an example of how a concept or sign could be differently interpreted.

Traveling in Argentina I saw the following sign… 

 

Plaza Square sign in Buenos Aires

 In Buenos Aires all "plazas" (squares) have trees, in Europe they don’t. Picture by Tacuar.

 

Public space sign designs in Buenos Aires (Argentina) are, in my opinion, pretty well done. The sign used to indicate the name of a plaza is not an exception but it is very localized. It’s clear for Argentineans that plazas have always trees and that’s why this sign works so good there. 

 

A typical plaza in Buenos Aires. Picture by Sapiamia.

 

In Europe the plaza sign from Buenos Aires might not always be understood. In the old continent most plazas don’t have trees. 

 

A typical plaza in Villadolid, Spain

A typical European plaza, without trees. Picture by Angeldp.

 

Why this example?

This is to show why localization of designs are important. This example is about a design in the public space but it could be applied to software, web and product design. If you want to sell your product oversees you should take care of the meaning sign, symbols, icons and colors could have there; a good designer should think about localization and what signs or icons could potentially mean in another culture.