Archive for July, 2008

Expensive vs Cheap Sketches: Video Examples

Sketches are important to test and to show new ideas. As Bill Buxton says on his book, Sketching User Interfaces, it is more important to be able to sketch fast as doing it in a flawless and expensive way. 

I was looking for video examples to get some inspiration for some sketches I’m doing for a new product and found something to share with you. To reinforce Buxton’s point of view, I wanted to present you 2 videos showing super productions and 2 videos showing cheaper ones.

The point here is: during the design process super productions are great but cheap sketches could be very good as well.

 

 The Apple Knowledge Navigator (1987)

 

 Seamless Media Design - NTT

 

Sketching the user interface - RFID
 
 
 
Touch User Interface (TUI)
 
 

Popularity: 15% [?]

A Problem That Happens, a Solution Designed

Accidents are gonna always happen, you can prevent them but nothing is going to stop them happening. Users loosing passwords, usernames, invoices with wrong prices, etcetera, etcetera…

An important part of a good design is the prevention, how to avoid erros and headaches. But, as problems can not be totally avoided it is very important to design a good "recovery" experience, a way to solve those issues. The iTunes Store gives us an example of good problem solving design. 

iTunes Logo

 

After buying an album I got the following invoice per email. The underlined text "Ein Problem melden" means in German language "Notify a problem". This is great. Users could have problems with downloads or audio quality, for example. If this happens they can contact Apple in a very handy way. 

Notify a Problem

 

Problems make users unhappy but if you provide a way to solve those issues users will understand that you are trying hard to make things work.

Popularity: 18% [?]

Next Page »