Proposal for the New Firefox 4 Home Tab

7. February 2010 Customization, User Experience, Web Written by Alexis Brion 0 comments

Mozilla Labs is organizing a design challenge to create a new home tab for the upcoming Firefox 4. The new home will be using the users’ history information to produce a better user experience.

Firefox Home Tab Design Challenge

I was doing some user research asking people to show me their way of using their web browser and I was specially paying attention to the homepage. These are some of my findings:

- It is very important to have search functionality in the homepage. Users go there as an starting point to a new search.

- People like having relevant information in the homepage, like feeds coming from different websites or news coming from a particular source (e.g. Yahoo!).

- Many users get lost when using tabs. I’ve discovered that many don’t even know what a tab is, the potential of tab browsing is something unknown to many people.

Based on that I prepared my proposal for the design challenge:

It would be nice to get your comments!

Find here more information about the Home Tab Design Challenge.


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Touch Screen iPhone Game Controllers

29. December 2009 Buttons, Interfaces, Mobile Written by Alexis Brion 1 comment

Controlling games just with a touch screen is, apparently, not an easy task. Not everybody is getting it right, it’s not only about the programming of the control, it’s also about the design. Direction and reaction speed are key issues to keep gamers playing. Here I have a few examples of touch screen iPhone game controllers.

EA got it right with The Simpsons Arcade interface. The design has a blue joystick that looks like a ball. The good thing is that this touchscreen joystick works perfectly without raising the finger from the screen, just moving it a little bit is enough to control Homer.

The Simpsons Arcade for iPhone with controllers

The Simpsons Arcade for iPhone touchscreen joystick

On the contrary, this Pacman version got an unhappy design solution. The touchscreen reacts slower than a real button, for this reason raising the finger should be avoided. This virtual joypad forces the user to raise the finger the whole time. As a result, moving the Pacman is slow and difficult.

Pacman for iPhone with touchscreen joypad controllers

pacman_for_iphone_with_joypad

Dig Dug, such a fun game… Unfortunately, it also got a touchscreen joypad that works very slowly. Most of the fun is gone.

Dig Dug touchscreen controllers

Dig Dug touchscreen cross-shaped joypad

The Commodore 64 emulator for iPhone has another virtual joystick. Probably, designers were focused on making the game look good; and it does look good. The joystick behaves almost like a real one; with it the user has to move the finger too far from the origin (central point) making the movements too slow. Unfortunately, controlling this game is a nightmare.

Commodore64 emulator on iphone

Commodore64 emulator on iphone with touchscreen joystick

In my opinion, the reason iPhone games should not be designed to make the user raise the finger from the on-screen joystick is that it is difficult to hold the device. The iPhone is a great device but it lacks the ergonomic features of a real joystick. Maybe that’s why Marware released an [expensive] iPhone game grip.

Marware game grip for iphone


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